Videos showcasing few rigs that I worked on as a personal project while doing some online courses.
Human Biped Rig
Simple rig setup for human character:
1. Main root control with root group to allow the geometry to be moved around and constrained to a character.
2. IK controls for legs with pivot controllers for the knee.
3. IK control for the main root joint along with FK controls for the spine.
4. FK and IK controls for the hands.
5. FK controls for the fingers.
5. FK neck and head controls.
6. Jaw control along with ear controls to provide more control.
7. Eye control to control the movement of the eyes along with eyebrows.
1. Main root control with root group to allow the geometry to be moved around and constrained to a character.
2. IK controls for legs with pivot controllers for the knee.
3. IK control for the main root joint along with FK controls for the spine.
4. FK and IK controls for the hands.
5. FK controls for the fingers.
5. FK neck and head controls.
6. Jaw control along with ear controls to provide more control.
7. Eye control to control the movement of the eyes along with eyebrows.
Cartoon Rocket rig
This rig setup was done as part of coursework while learning from rigging course by Anton Parygin. The rig consists of the following:
1. Editable squash and stretch controls for the entire rocket rig.
2. Wing bend and twist controls as part of the main control
3. Eye Lid controls with FK/IK setup for the pupil.
4. Feather setup and fire setup done using MASH.
5. Speed and amplitude attributes added for feather and fire setup to enable procedural animation.
6. Separate control to edit the expressions for the mouth.
7. Individual controls to adjust the mouth shape.
1. Editable squash and stretch controls for the entire rocket rig.
2. Wing bend and twist controls as part of the main control
3. Eye Lid controls with FK/IK setup for the pupil.
4. Feather setup and fire setup done using MASH.
5. Speed and amplitude attributes added for feather and fire setup to enable procedural animation.
6. Separate control to edit the expressions for the mouth.
7. Individual controls to adjust the mouth shape.
Bow Weapon Rig
Simple rig setup for the bow:
1. Main root control with root group to allow the geometry to be moved around and constrained to a character.
2. Separate controller for string to set bend the bow.
1. Main root control with root group to allow the geometry to be moved around and constrained to a character.
2. Separate controller for string to set bend the bow.