During my 4th semester for my class Animation Production Pipeline, I further learned about the entire character production pipeline. I designed, modeled, textured, rigged and animated a character. 
For this class I worked on developing a short film 'The Little Pharaoh'. For the character concept art I did a lot of research and designed my character after studying about Egyptian culture and people. My character's name is Abrar born in Ancient Egypt. He is a small kid with big dreams who loves to explore and go on his little adventures.

I used Zbrush and Maya to sculpt and model my character. For texturing I used Photoshop and substance painter. I used Maya for Rigging and Animation
The character rig was developed in 3 weeks. It is a biped rig with IK and FK for the feet and the leg. The facial expressions for the character were created using Blend Shapes.
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